defeat Gatrega in the Xagut Floodmeadow.Defeating him will unlock the Devil's Arms and allow them to grow in power accordingly to the number of kills performed by their respective wielders. While initially these weapons may not be strong, their true potential can be unlocked after completing either side of the story and defeating Golden Mage Knight, who awaits at the end on Magnus Zero. Twenty years prior to the events of the story, Trille took his six creations to the battle at Fezebel Marsh however, a tsunami hit and took the Trille and the Devil's Beasts. The weapons were dubbed "Devil's Arms", while the monsters were called "Devil's Beasts". All six monsters had a weapon protruding from them and were considered living incarnations of the weapons. Over twenty years of research resulted in him creating six monsters that would grow stronger with every battle, able to cast new spirit artes. However, Trille yearned for more than his powers and tampered with several monsters' mana lobes. Several decades prior to the events of Tales of Xillia, there lived a man named Trille, who had the ability to control monsters and was able to draw on monster's abilities. Main article: Shadow Somas Tales of Xillia found in a chest in the Temple of Earth after reuniting all of the gnomelettes.found in a chest in the Gaoracchia Forest.defeat the Sand Worm near the Sylvarant Base at the request of people in Triet.trade one of Raine Sage's personal items to Koton at Hakonesia Peak.PS2/PS3/PC versions: purchase for 250 chips from the casino in Altamira.NGC version: talk to the gambler standing in front of the casino in Altamira.find in the remains of the Bacura in Toize Valley Mine.speak to Abyssion at Flanoir after obtaining either the Evil Eye or Soul Eater.The Devil's Arms consist of the following weapons: In his defeat, Nebilim's darkness attempts to take over Presea, who can hear the Arms, but Colette Brunel's holy powers stop the possession, and Genis Sage uses Fireball to destroy the Necronomicon to prevent future incidents. Wielding the Devil's Arms themselves in battle, Abyssion is a formidable foe, but the party subdues him. Once all of the Devil's Arms are gathered, however, Abyssion uses them alongside the Necronomicon to revive the power of the Dark Lord Nebilim in his own body. Presea Combatir shows discomfort when the Devil's Arms are gathered, however, and after obtaining the Disaster, Abyssion tells them of a legend that the Arms will sometimes choose a wielder and transform them into a magic swordsman under their control, though Abyssion says that they will be fine as long as they do not hear the Arms' voices. Abyssion promises to seal them at the bottom level the Temple of Darkness once gathered. He gives the party the Nebilim weapon and Nebilim's Key which allows them to open the chests that contain Devil's Arms, and he asks them to find the others for him. Abyssion is the last of these descendants who become demon hunters but is weakened by the curse. He was defeated by a single swordsman, but Nebilim infused the swordsman's nine equipment and cursed his descendants. Abyssion tells them the story about a man named Nebilim who sought to conquer Tethe'alla. The party meets Abyssion at Flanoir after unknowingly obtaining one of the arms. They have no attack power and typically have negative effects, but their attack ratings will increase with every monster killed after beating Abyssion. Each Devil's Arm is specific to one character in the party, with the exception of Soul Eater and Fafnir, as Kratos Aurion and Zelos Wilder can use both swords and daggers. The Devil's Arms ( 闇の装備品, Yami no Soubihin ?, "Dark Equipment") are series of cursed weapons in Tales of Symphonia that are collected to help Abyssion.
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